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>Hahahahahahahahahahahahaha: >[http://www.kotaku.com.au/2013/06/why-ryse-is-the-most-frustrating-game-of-e3/] > >[i:Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead. > >What is going on here? > >I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice. > >“We don’t want the player to feel frustrated,” I am told.] > >[i:The idea behind this design decision, claims Crytek, is that players coming home from a hard day’s work don’t want to deal with the pressures and stress of playing perfectly. Instead of rewarding players with a gory cinematic for hitting the QTE correctly, players simply acquire a greater amount of XP or currency. But these are rewards that aren’t represented visually; the end result is that Ryse never feels fun to play.]
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